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Image: office
by Rob JubberDetails
Description:
A test of lighting and ambient occlusion using Blender 2.49's internal ray tracing engine. The office and chairs took three or four hours to model, and the full render, running on 8 cores, took a further 8 hours, with multiple levels of reflection, refraction and light sources.
Original Resolution: 5760x1200
Copyright: Robin Jubber 2012
Date added: 24 April 2012
Instructions: How to make backgrounds span across screens
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